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Papers

Total Posts 55
35

Graphs having many holes but with small competition numbers

JungYeun Lee; Suh-Ryung Kim; Seog-Jin Kim, Yoshio Sano | Applied Mathematics Letters 24 (2011)

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34

Estimating network link weight from inverse phase synchronization

Won Sup Kim, Xue-Mei Cui, Chang No Yoon, Hung Xuan Ta and Seung Kee Han | EPL 96 (2011)

We investigated the possibility of estimating network link weights from the multivariate time series of phase oscillators on a complex network. The inverse phase synchronization index of the coupled oscillator network is found to grow in proportion to the corresponding link weight, as network synchronization occurs for a strong coupling strength. This implies that the network link weights can be estimated from the measurement of the inverse phase synchronization indices. By adopting this estimation method, we successfully reconstructed the minimal spanning tree of the original network from the inverse phase synchronization indices. Even for the weak coupling case, the estimation of the network link weights could be improved significantly by taking the average of a sufficiently large number of configurations.

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33

Zigzag Turning Preference of Freely Crawling Cells

Taeseok Daniel Yang; Jin-Sung Park ; Youngwoon Choi; Wonshik Choi,; Tae-Wook Ko; Kyoung J. Lee | PLoS One 6 (2011)

The coordinated motion of a cell is fundamental to many important biological processes such as development, wound healing, and phagocytosis. For eukaryotic cells, such as amoebae or animal cells, the cell motility is based on crawling and involves a complex set of internal biochemical events. A recent study reported very interesting crawling behavior of single cell amoeba: in the absence of an external cue, free amoebae randomly with a noisy, yet, discernible sequence of ‘run-and-turns’ analogous to the ‘run-and-tumbles’ of swimming bacteria. Interestingly, amoeboid trajectories favor zigzag turns. In other words, the cells bias their crawling by making a turn in the opposite direction to a previous turn. This property enhances the long range directional persistence of the moving trajectories. This study proposes that such a zigzag crawling behavior can be a general property of any crawling cells by demonstrating that 1) microglia, which are the immune cells of the brain, and 2) a simple rule-based model cell, which incorporates the actual biochemistry and mechanics behind cell crawling, both exhibit similar type of crawling behavior. Almost all legged animals walk by alternating their feet. Similarly, all crawling cells appear to forward by alternating the direction of their ment, even though the regularity and degree of zigzag preference vary from one type to the other.

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32

Numerical studies of the fingering phenomena for the thin film equation

Yibao Li, Hyun geun Lee, Daeki Yoon, Woonjae Hwang, Youngsoo Ha, Junseok Kim | International Journal for Numerical Methods in Fluids 67 (2011)

We present a new interpretation of the fingering phenomena of the thin liquid film layer through numerical investigations. The governing partial differential equation is ht + (h2−h3)x = −∇·(h3∇Δh), which arises in the context of thin liquid films driven by a thermal gradient with a counteracting gravitational force, where h = h(x, y, t) is the liquid film height. A robust and accurate finite difference method is developed for the thin liquid film equation. For the advection part (h2−h3)x, we use an implicit essentially non­oscillatory (ENO)­type scheme and get a good stability property. For the diffusion part −∇·(h3∇Δh), we use an implicit Euler's method. The resulting nonlinear discrete system is solved by an efficient nonlinear multigrid method. Numerical experiments indicate that higher the film thickness, the faster the film front evolves. The concave front has higher film thickness than the convex front. Therefore, the concave front has higher speed than the convex front and this leads to the fingering phenomena. Copyright © 2010 John Wiley & Sons, Ltd.

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31

A New Ergonomic Interface System for the Disabled Person

Heo, Hwan; Lee, Ji-Woo; Lee, Won-Oh; Lee, Eui-Chul; Park, Kang-Ryoung | The Ergonomics Society of Korea 30 (2011)

Objective: Making a new ergonomic interface system based on camera vision system, which helps the handicapped in home environment. Background: Enabling the handicapped to manipulate the consumer electronics by the proposed interface system. Method: A wearable device for capturing the eye image using a near-infrared(NIR) camera and illuminators is proposed for tracking eye gaze position(Heo et al., 2011). A frontal viewing camera is attached to the wearable device, which can recognize the consumer electronics to be controlled(Heo et al., 2011). And the amount of user's eye fatigue can be measured based on eye blink rate, and in case that the user's fatigue exceeds in the predetermined level, the proposed system can automatically change the mode of gaze based interface into that of manual selection. Results: The experimental results showed that the gaze estimation error of the proposed method was 1.98 degrees with the successful recognition of the object by the frontal viewing camera(Heo et al., 2011). Conclusion: We made a new ergonomic interface system based on gaze tracking and object recognition Application: The proposed system can be used for helping the handicapped in home environment.

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30

Color Saturation Compensation in iCAM06 for High-Chroma HDR Imaging

Hwi-Gang KIM; Sung-Hak LEE; Tae-Wuk BAE; Kyu-Ik SOHNG | IEICE Trans. of Fundamentals of Electronics, Communications and Computer E94-A (2011)

An image appearance model called iCAM06 was designed for high dynamic range (HDR) image rendering. The dynamic range of an HDR image needs to be mapped on output devices, which is called tone compression or tone mapping. The iCAM06, the representative HDR rendering algorithm, uses tone compression for image reproduction on the low dynamic range of output devices. However, color saturation reduction occurs during its tone compression process. We propose a saturation correction method using the inverse compensation in order to recover the saturation reduction in the iCAM06. Experimental results show that the proposed method has better performance than the iCAM06 from the viewpoint of saturation accuracy and rendering preference.

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29

Interactive emotional content communications system using portable wireless biofeedback device

Dong Keun Kim; Jonghwa Kim; Eui Chul Lee; Mincheol Whang; Yongjoo Cho | IEEE Transactions on Consumer Electronics 57 (2011)

In this paper, we implemented an interactive emotional content communication system using a portable wireless biofeedback device to support convenient emotion recognition and immersive emotional content representation for users. The newly designed system consists of the portable wireless biofeedback device and a novel emotional content rendering system. The former performs the acquisition and transmission of three different physiological signals (photoplethysmography, skin temperature, and galvanic skin response) to the remote emotional content rendering system via Bluetooth links in real time. The latter displays video content concurrently manipulated using the feedback of the user¿s emotional state. The results of effectiveness of the system indicated that the response time of the emotional content communication system was nearly instant, the changes of between emotional contents and emotional states base on physiological signals was corresponded. The user¿s concentration was increased by watching the measuredemotion- based rendered visual stimuli. In the near future, the users of this proposed system will be able to create further substantial user-oriented content based on emotional changes.

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28

New Computer Interface Combining Gaze Tracking and Brainwave Measurements

Jae Won Bang ; Eui Chul Lee ; Kang Ryoung Park | IEEE Transactions on Consumer Electronics 57 (2011)

We present a new computer interface that combines gaze tracking with brainwave measurements in an integrated head-mounted device. This interface is novel in the following four ways compared to previous works. First, because the system is designed as a single head-mounted device, both the brainwave data and eye images for gaze tracking can be acquired by wearing only one device that includes a sensing node and an eye image-capturing camera. Second, the noise in the brainwave data caused by blinking is red by a blink detection system in the eye camera. Third, the sensitivity of a gaze-based navigation speed is appropriately controlled on the basis of the level of attention estimated by analyzing the brainwave. Fourth, performance and usability of the interface are validated by objective evaluating and subjective surveys. From experimental results, we confirmed that the proposed system shows promising performance and usability as a new computer interface 1 .

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27

Event-related (De)synchronization (ERD/ERS) during motor imagery tasks: Implications for brain-computer interfaces

Yongwoong Jeon; Chang S. Nam; Young-Joo Kim; Min Cheol Whang | "International Journal of 41 (2011)

The primary aims of this research were to examine (1) mu and beta event-related desynchronization/synchronization (ERD/ERS) during motor imagery tasks with varying ment duration and (2) the potential impacts of ment duration on ERD/ERS patterns. Motor imagery tasks included brief and continuous imagined hand ments. During an imagery task, participants imagined an indicated ment for 1 s (i.e., brief ment imagery) or 5 s (i.e., continuous ment imagery). The results of the study support (1) that mu and beta ERD/ERS patterns are elicited during imagined hand ments and (2) that ment duration affects ERS and does not affect ERD patterns, during motor ment imagery. Additionally, brief ment imagery had a greater impact on mu and beta ERD; continuous ment imagery had a greater impact on mu and beta ERS. This research will be useful for designing future brain–computer interfaces as it provides valuable insight into the dynamics of electroencephalographic (EEG) oscillatory changes during motor imagery tasks with varying ment duration. Relevance to industry : Brain–computer interfaces (BCIs) have gained considerable interests by both research and industry communities who want to improve the quality of life for those who suffer from severe motor disabilities, such as amyotrophic lateral sclerosis (ALS), brainstem stroke, and cerebral palsy (CP). The results of this study should be applied to EEG-based BCI system design in order to enhance accuracy and classification performance for BCI system control.

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26

Experimental Investigations of Pupil Accommodation Factors

Eui Chul Lee, Kang Ryoung Park, Ji Woo Lee | Investigative Ophthalmology & Visual Science 52 (2011)

PURPOSE. The contraction and dilation of the iris muscle that controls the amount of light entering the retina causes pupil accommodation. In this study, experiments were performed and two of the three factors that influence pupil accommodation were analyzed: lighting conditions and depth fixations. The psychological benefits were not examined, because they could not be quantified. METHODS. A head-wearable eyeglasses-based, eye-capturing device was designed to measure pupil size. It included a near-infrared (NIR) camera and an NIR light-emitting diode. Twenty-four subjects watched two-dimensional (2D) and three-dimensional (3D) stereoscopic videos of the same content, and the changes in pupil size were measured by using the eye-capturing device and image-processing methods: RESULTS. The pupil size changed with the intensity of the videos and the disparities between the left and right images of a 3D stereoscopic video. There was correlation between the pupil size and average intensity. The pupil diameter could be estimated as being contracted from approximately 5.96 to 4.25 mm as the intensity varied from 0 to 255. Further, from the changes in the depth fixation for the pupil accommodation, it was confirmed that the depth fixation also affected accommodation of pupil size. CONCLUSIONS. It was confirmed that the lighting condition was an even more significant factor in pupil accommodation than was depth fixation (significance ratio: approximately 3.2:1) when watching 3D stereoscopic video. Pupil accommodation was more affected by depth fixation in the real world than was the binocular convergence in the 3D stereoscopic display.

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