- 저자이의철
-
학술지IEEE T CONSUM ELECTR 56/3
- 등재유형
- 게재일자(2010)
The problem of eyestrain caused by 3D display becomes a major topic of discussion. However, there has been no
previous research to compare the eyestrain caused by 2D and 3D displays, objectively. In this study, we measured
the frequency of blinking using a near-infrared pupil detection device to quantitatively compare the amount of eyestrain
caused when watching the two types of displays, on the basis that more frequent blinking indicates greater eyestrain.
Our research is novel in the following three ways. First, the eyestrain that occurs when watching 2D and 3D displays
are quantitatively compared by using eye blink frequency. Second, the significances of two factors (kind of display,
and the Z distance of watching display) and their interaction effect are calculated by using 2k factorial design
analysis. Third, the correlation between objective tests based on blink frequency and subjective tests based on a
survey is measured.
The experimental results showed that the amount of eyestrain when watching a 3D display, especially at short
viewing distances, was higher. High correlation between the quantitative results and subjective assessments
collected using a questionnaire survey showed that blinking frequency is a reliable measure. Further, the developed
pupil tracking device and blinking-rate-based measurement can be easily adapted to commercial glasses-based 3D
display systems.
The problem of eyestrain caused by 3D display becomes a major topic of discussion. However, there has been no
previous research to compare the eyestrain caused by 2D and 3D displays, objectively. In this study, we measured
the frequency of blinking using a near-infrared pupil detection device to quantitatively compare the amount of eyestrain
caused when watching the two types of displays, on the basis that more frequent blinking indicates greater eyestrain.
Our research is novel in the following three ways. First, the eyestrain that occurs when watching 2D and 3D displays
are quantitatively compared by using eye blink frequency. Second, the significances of two factors (kind of display,
and the Z distance of watching display) and their interaction effect are calculated by using 2k factorial design
analysis. Third, the correlation between objective tests based on blink frequency and subjective tests based on a
survey is measured.
The experimental results showed that the amount of eyestrain when watching a 3D display, especially at short
viewing distances, was higher. High correlation between the quantitative results and subjective assessments
collected using a questionnaire survey showed that blinking frequency is a reliable measure. Further, the developed
pupil tracking device and blinking-rate-based measurement can be easily adapted to commercial glasses-based 3D
display systems.